AI Research Atlas

3D Gaussian Splatting

Inria / Max Planck (Kerbl et al.) · 8 August 2023

3D Gaussian Splatting renders photo-real novel views of captured scenes in real time by optimizing millions of anisotropic 3D Gaussians, replacing slow NeRFs.

Scene = 3D Gaussians with position, anisotropic covariance, opacity and colour, trained with interleaved optimization and density control and a fast visibility-aware rasterizer. Became the dominant 3D representation for capture and the output format of later world models such as Marble.

Date
Tuesday, 8 August 2023
Lab
Inria / Max Planck (Kerbl et al.)
Kind
paper
Access
open weights (restricted license)

arXiv v1 2023-08-08 (SIGGRAPH 2023 paper). The reference code is under Inria's non-commercial licence, hence the access label. Authors are Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler and George Drettakis.

Sources

  1. arxiv.org/abs/2308.04079

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